StratX Simulations give participants the kind of hands-on training only possible
in the real business world.
From shifting market forces to the sudden effects of competition, everything is
replicated to the last detail. Participants test their theories, measure their
results and race to take their company to the top.
The chart below offers a side by side comparison of features, so you can more
easily determine the right StratX simulation for you. Once you've made your
selection, contact us for licensing and pricing
details.
| General Information |
Markstrat |
Markops Online |
Blue Ocean Strategy Simulation (BOSS) |
| Focus |
STRATEGIC MARKETING |
OPERATIONAL MARKETING |
STRATEGY AND INNOVATION |
| Audience |
Experienced marketers, MBA and Master students |
Entry-level marketers and undergraduates |
Experienced executives in strategy and innovation, MBA and
Master students |
| Simulated Timeframe |
Extended duration, 6 to 12 years. Up to 12 one-year
decision periods (7 minimum recommended) |
Short duration, 2 to 3 years. Up to 6 half-year decision
periods |
Short duration, 9 simulated years split into four rounds
of decisions |
| Number of participants and competition type |
Industries of 4 to 6 teams (4 to 6 participants each) in
direct competition with each other. Industries can run side by side for large
classes |
Unlimited number of teams (3 to 5 participants each) in
indirect competition. Each team competes against 3 computer controlled
companies |
Unlimited number of teams (3 to 5) participants each) in
indirect competition. Each team competes against 3 computer controlled
companies |
| Market characteristics |
Durable consumer goods One established market and possibility to add an
emerging |
Fast-moving consumer goods (food) One established market |
Video game console |
| Analysis and Objectives |
Markstrat |
Markops Online |
Blue Ocean Strategy Simulation (BOSS) |
| Data provided for Analysis |
-
Consumer panel
-
Consumer survey
-
Distribution panel
-
Semantic scales
-
Multidimensional scaling
-
Competitive intelligence
-
Advertising experiment
-
Sales force experiment
-
Competitive benchmarking
-
Market forecast
-
Conjoint analysis
|
-
Consumer panel
-
Consumer survey
-
Distribution panel
-
Semantic scales
-
Competitive intelligence
-
Competitive benchmarking
-
Market forecast
|
As of Red round, Market reserach studies :
-
Company KPI
-
Offering characteristics
-
Benchmarking study
-
Customer preferences
-
Sales & Market Shares
-
Market forecast
As of Blue Rounds:
|
| Consumer Segments Established Market |
5 market segments based on product features and price |
3 Segments based on product features and price |
| Consumer Segments New Market |
3 market segments based on innovation adoption curve |
N/A |
Blue ocean market of noncustomers based on teams’ strategy |
| Performance Metrics |
-
Market and segment shares
-
Revenues, product contribution
-
Net contribution
-
Return on marketing expenditures
-
Stock price index
|
|
-
Market Shares
-
Revenues
-
EBIT
-
Share Price Index
|
| Decision specific Markstrat/Markops |
Markops Online |
Markstrat
|
| Product Portfolio |
Teams are allowed to launch up to 3 new brands in decision periods 3, 4 and 5 |
Teams may withdraw or launch as many products as they wish in each decision
period |
| R&D |
R&D is ‘automatic’. A set calendar of R&D projects is published and
teams decide which new products to launch |
Teams design, request and fund their own R&D projects |
| Distribution Channels |
5 channels (3 traditional indirect channels and 2 online channels) |
3 channels (direct, general and specialized) |
| Manufacturing |
Manufacturing capacity is decided by teams, as well as production target for
each product at each period |
Capacity is flexible, but teams must forecast production target |
| Sales Force |
N/A |
Teams select the number of sales people devoted to each product |
| Channel Marketing |
Teams select the amount of trade marketing and promotion devoted to each
product in each channel |
N/A |
| Communications |
Teams set media and advertising creation budgets for each product |
| Pricing |
Teams set retail prices |
|
| Decision specific BOSS |
Blue Ocean Strategy Simulation |
|
RED ROUND |
BLUE ROUND |
| ‘AS-Is’ Strategy Canvas |
N/A |
Drawing the current indusry value curve |
| ‘To-Be’ Strategy Canvas |
N/A |
Using the ERRC (Eliminate, Raise, Reduce, Create) tools to draw Strategy Canvas
for Blue Ocean Offering based on analysis of Visual Exploration |
| Marketing Budget |
N/A |
Set Marketing Communications Budget |
| Product Upgrade |
Teams are allowed to modify the phisical characteristics of their offering |
N/A |
| Production plan & Price |
Set the number of units to produce for the upcoming period, as well
as a recommended retail price to distributors |
| Segmentation Strategy |
Allocate efforts between the 3 target segments |
N/A |
| Geographical Expansion |
Decide on coverage rate on the 2 markets, Roundland (main or local
market), and Starland (new or international market) |
| Distribution Coverage |
Allocate coverage between 3 channels & quantity and quality of shelf space |
N/A |
| Corporate Projects |
Investments in projects aimed at increasing productivity, reducing
costs and/or improving organization capabilities |